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There was also a major emphasis on coming up with a design that would be easy to pitch – we had already had enough financial problems and were set on doing something we could get stable funding for. Similarities to our earlier games stopped there, though, and focus was instead turned on making a simpler and more casual experience. An early decision was to do another horror game, as it was a genre we felt confident in. While Requiem was in full production we started brainstorming ideas for the next big project.
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…We started focusing on making the horror game equivalent of Super Mario… We were pretty fed up with creating Penumbra games though, and decided to make the expansion, subtitled Requiem, into a more puzzle-oriented experience instead.
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This was a great opportunity and a way to keep the entire team occupied until the basic tech got more mature. At this point Paradox approached us and wondered if we were keen on doing some sort of expansion for Black Plague. We had some basic technology working, but it was still far too much in its infancy to let the non-tech part of the team work. The release of Black Plague came and we were not nearly ready enough to start on something completely new. We did not have any solid ideas on what to do next, but we were sure of one thing: The process of making our previous games had just been too hard for a small company like us and we were set on doing things a lot more simply in the future. Because of this, we started doing the basic tech work for what was to become Amnesia several months before Black Plague was done. We knew that in order to keep the company stable we had to make sure our entire work force (four of us at the time) would be be able to start working on a new project as soon as Black Plague was completed. After various financial problems, Paradox Interactive had stepped in to provide the funds needed to complete the game.
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The story of Amnesia: The Dark Descent starts just as we were hard at work with Penumbra: Black Plague, a project that had been close to doom only a few months before.
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